[16:19:10] <qua-non> pillow is very amazing at processing big images. I am very impressed.
[16:20:44] <qua-non> renderscript is very nice, thanks for pointing me to it. However I would rather use OpenGL shaders(if need be) directly as I get cross platform compatibility and speed.
[16:21:31] <qua-non> RenderScript would be a lot more attractive if I could use it one desktops and on ios too.
[16:22:34] <wiredfool> yeah. it is android specific
[16:23:39] <wiredfool> it doesn't feel all that different from other pixel shader type stuff that I've seen around, but I haven't gone and ported anything from it elsewhere
[16:24:05] <qua-non> yes, syntax is pretty similar
[16:24:14] <wiredfool> I was impressed with it when I got an image processing pipeline that I was working on from ~1 sec to 20ms.
[16:40:14] <wiredfool> Working with Eric on the MPO stuff was good. He's a good contributor for pillow
[16:41:29] <aclark> Great! Yeah I forget how I met him but great guy.
[16:41:44] <wiredfool> there's definitely some good coverage info on the c code. We're getting a lot, but edge cases are getting missed.: https://coveralls.io/files/256580642#L1182
[16:41:56] <aclark> And yeah, been renting for 9 years and finally bought a house \o/
[16:50:22] <aclark> wiredfool: I moved from Bethesda, MD to… Bethesda, MD. Just a few miles from where I was renting. I work at NIH and both wife and I wanted to stay here.